Thanks Marvine. I have been doing that very thing.
I was able to convert a mesh and pull it into animation master also a table

However I need to find a better conversion because the spline assignments were so messed up. I am gonna grab my copy of fragmotion and see what I can do with it. Otherwise I might as well just use my own 3d models and convert them out of animation master and into milkshape and so on but I suspect since one is a poly and the other is not I will have the same issue.
What I mean by the same, I was speaking from the view of animation master I can animate a table to walk and jump and even add a mouth just like a sim by assigning an action to the section I want so I should have said once I get it into the program they are the same unless I assign it as different.
The amount of work to render a model is allot so I am trying to find ways to perserve the models otherwise I will not have the time to do what I want on a massive scale.
In the mean time I am going to keep tryng to wrap my head around SimPE so in the very least I can make some meshes thankfully I know milkshape well.
I am probably not making any sense...sorry
Thank you for your time and advice you have given me a new view to look through.
Take Care